The Beat
Last weekend at the Global Game Jam, my team produced “The Beat,” a puzzle game with some rhythmic elements.

The Jam was intense and stressful, nearly 48 hours of rapid game design and development with people I’ve never met before! But the enjoyment our game brought to fellow game jammers and my friends made it worthwhile. Working with such extreme time constraints is a great way to blow aside mental blocks and summon great productivity. I’d like to try applying this model to my own projects!
You can download version 1.1 and check it out (requires Java and Windows). This version contains a few improvements/fixes my teammate Jesper made after the Jam.