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Marc Flury's game design/programming journal. Documents the development of Super Bongo Fury and future projects.


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Super Bongo Fury

I’m Marc Flury, professional game programmer (at Harmonix) and amateur game designer/programmer (in my bedroom).  This blog contains my game design ideas, updates the world on my current projects, and motivates me to get shit done.  It’s focused on games, so you won’t find my favorite recipes, my heartfelt confessions, or any pics of my plants.

My current project is Super Bongo Fury (name comes from the righteous Zappa/Beefheart live album — thanks to Kevan for the inspiration).  I’ve had this idea for at least two years, have worked on it spordiacally for about a year, and hope to finish it this fall.  It’s a music/rhythm game for six players, played with six Nintendo bongo controllers:

You need six of these babies to play

The other unique thing is that I’m using a vertically-mounted projector instead of a TV/monitor.  The game display is projected onto the floor and all the players sit around it in a circle, facing each other.  One of my goals is to provide an experience that can’t be had in traditional gaming environments where player(s) all face a vertical screen.  When people sit around a TV in their living room, they’re generally in a semicircle and the TV is the focus of all attention, dominating room.  I want explore designing a game for a more “human” environment.

I’ll post some schematics and screenshots later this week.

I’m developing the game on PC/Windows, in C++.  I might release the source code if I decide I’m not too embarrassed by it.  I might figure out how to add comments to this tumblr blog, but for now, you can reach me at marcflury at gmail.

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